Following up on my previous post, which discussed an in-game interview by Marc Cieslak, courtesy of the BBC.
This topic brings to mind other impressive real-time integrations of actual actors within videogames. One standout example is Hellblade: Senua’s Sacrifice by Ninja Theory, which famously used an actress for its main character.
This technique absolutely blew my mind when it first came out, and it remains an amazing achievement even today.
For more examples or related content, see: https://lnkd.in/dgr4Ecs
Key themes explored:
- Game development
- Character design
- Rigging
- Innovation